Phillip Kerman's ActionScripting in Macromedia® Flash™ MX PDF

By Phillip Kerman

ISBN-10: 0735712956

ISBN-13: 9780735712959

Faucet into the whole energy of Flash MX by means of studying how and while to hire ActionScripting. ActionScripting in Flash MX is established into 2 elements. within the beginning part readers study basic programming idea and the way it applies to Flash. Then the booklet progresses via extra advanced Flash ActionScripting functions, together with features, arrays, items, elements, and interfacing with exterior info. brief projects and real-world analogies exhibit particular recommendations. within the Workshop part, the reader truly builds useful purposes that variety in complexity from newbie to complex. on the finish of the Workshop part, the reader will truly debug damaged scripts.

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Because you can't simply create a new line to represent a new thought, every line of code can be terminated with a semicolon. For example, look at this piece of code: if (age>18){ voter=1; draftable=1; } Even though we haven't looked at the if statement yet, you can see that the open curly brace is followed (three lines later) by a closing curly brace. Also, there are two separate lines of code, each ending with a Part I: Foundation 49 50 Part I: Foundation semicolon. Actually, the following is also totally legitimate: if (age>18){voter=1;draftable=1;} The first example was easier to read.

For example, when you look through someone else's finished code, it's easy to separate the elements that are built-in to Flash (they'll be blue) from the code that the programmer created (left in black). Possibly the most frustrating syntax rule in Flash is that all keywords are case sensitive. For example, goToAndPlay(2) won't turn blue (only gotoAndPlay(2) will). Throughout this book, you'll see many places where syntax is important. Syntax Coloring is just one little helper available to you.

5. Finally, the fifth result of an event is nothing. That might seem odd, but events happen all the time and nothing happens. For example, a linear movie with no buttons will have no response to the mouseDown event (despite the fact that it happened). It's kind of like a tree falling in a deserted forest; that's an event despite whether anyone reacts to it. Terms We can't go much further without defining a few terms. Syntax Syntax is the way any sentence is organized. In programming, a "sentence of code" is called a statement.

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ActionScripting in Macromedia® Flash™ MX by Phillip Kerman


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