Download e-book for kindle: ActionScript for Flash MX: The Definitive Guide by Colin Moock

By Colin Moock

Up to date to hide Flash MX, the latest model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant, moment variation is the only booklet no critical Flash developer may be with out. ActionScript is Macromedia's programming language for Flash MX, the preferred authoring software for developing wealthy web functions and animations for the net. With Macromedia's new specialize in software improvement, ActionScript now incorporates a direct drawing API, loading of exterior MP3 and JPG records, more advantageous sound keep an eye on, an intensive set of textual content formatting instruments, entire aid for part improvement utilizing motion picture clip subclasses, neighborhood facts garage, accessibility positive factors, and lots more and plenty extra. And ActionScript for Flash MX: The Definitive advisor is the main whole, updated reference on hand for the newest model of this language. writer Colin Moock, some of the most universally revered builders within the Flash group, has extra hundreds of thousands of recent code examples to teach new Flash MX innovations within the genuine global: the right way to draw circles, shop facts to disk, convert arrays to onscreen tables, create reusable parts, and preload variables, XML, and sounds. The book's language reference on my own has approximately doubled from the 1st version, with greater than 250 new periods, items, tools, and homes. you will find exhaustive insurance of dozens of undocumented, under-documented, and mis-documented gains. in addition to the recent fabric, Colin Moock has meticulously revised the whole textual content to comply to Flash MX best-coding practices. particularly, objected-oriented programming and the recent occasion version get certain consciousness in gentle of adjustments to Flash MX ActionScript. From sending facts among video clips to making getter/setter houses, the recent variation of this ebook demystifies the often-confusing new gains of Flash MX, giving builders quick access to its strong new features. ActionScript for Flash MX: The Definitive consultant is dependent so non-programmers can use ActionScript and programmers can take their abilities to new heights. when you are out there to truly know about the hows and whys of ActionScript, then this can be the booklet for you.

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Be sure to add a comment explaining each variable's purpose for easy identification later. The beginning of a well-organized script might look like this: // ^^^^^^^^^^^^^^^^^^^^ // Initialize variables // ^^^^^^^^^^^^^^^^^^^^ var ballSpeed; // Velocity of ball, max 10 var score; // Player's current score var hiScore; // High score (not saved between sessions) var player1; // Name of player 1, supplied by user We can give variables an initial value at the same time we create them, as follows: var var var var ballSpeed = 5; score = 0; hiScore = 0; player1 = "1P"; // // // // Velocity of ball, default 5, max 10 Player's current score High score (not saved between sessions) Player's name defaults to 1P For even tidier variable management, object-oriented programmers will want to store all variables within a class, as discussed in Chapter 12.

The expression on the right side of the equals sign is evaluated (calculated or resolved) before assigning the result to the variable on the left side. Here, we assign an expression that contains the variable y to another variable, z: z = y + 4; Once again, the expression on the right of the equals sign is evaluated, and the result is then assigned to z. The interpreter retrieves the current value of y (the interpreter checks the variable's account balance, so to speak) and adds 4 to it. Because the value of y is 6, z will be set to 10.

4. In the Property inspector, for , type q2. 5. At frame 20 of the labels layer, add a blank keyframe. 6. In the Property inspector, for , type quizEnd. 6 Scripting the Answer Buttons Our questions are in place, our variables have been initialized, and our frames have been labeled. If we were to test our movie now, we'd see Question 1 appear with three answer buttons that do nothing when clicked, and we'd have no way for the user to get to Question 2. We need to add some code to the answer buttons so that they will advance the user through the quiz and keep track of answers along the way.

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