By Nikos Sarris, Michael G. Strintzis
3D Modeling and Animation: Synthesis and research concepts for the Human physique covers the parts of modeling and animating 3D artificial human types at a degree that's necessary to scholars, researchers, software program builders and content material turbines. The reader could be provided with the most recent, research-level, ideas for the research and synthesis of nonetheless and relocating human our bodies, with specific emphasis in facial and gesture features.
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Extra info for 3d modeling and animation : synthesis and analysis techniques for the human body
The next section analyses the main similarities and differences of these two standardization frameworks. The VRML standard deals with a textual description of 3D objects and scenes. It focuses on the spatial representation of such objects, while the temporal behaviour is less supported. The major mechanism for supporting animation consists of defining it as an interpolation between key-frames. The MPEG-4 standard, unlike the previous MPEG standards, does not only cope with highly efficient audio and video compression schemes, but also introduces the fundamental concept of media objects such as audio, visual, 2D/3D, natural and synthetic objects to make up a multimedia scene.
An optimal modeling issue is addressed by defining the SBSegment node. In addition, the SBSite node allows defining semantic regions in the space of virtual character. The extensive description of the node interfaces is outside of the goal of this chapter and one can find them in the MPEG-4 standard Part 16 published by ISO (ISOIEC, 2003). Nevertheless, we briefly present the SBBone, SBMuscle and SBSkinnedModel in order to illustrate the concepts discussed above. The fields of the SBBone node are illustrated in Figure 11a.
Yang, Y. & Pierson, R. (1996). 3D surface reconstruction using optical flow for medical imaging. IEEE Nuclear Science Symposium. Anaheim, CA. Werghi, N. & Xiao, Y. (2002). Wavelet moments for recognizing human body posture from 3D scans. Int. Conf. on Pattern Recognition. Quebec City, Canada. , & Kopernik, A. (1997). Highly realistic modeling of persons for 3D videoconferencing systems. IEEE Workshop on Multimedia Signal Processing. Princeton, NJ, USA. Wren, C. & Pentland, A. (1998). Dynamic models of human motion.
3d modeling and animation : synthesis and analysis techniques for the human body by Nikos Sarris, Michael G. Strintzis