Get 3D Game Textures. Create Professional Game Art Using PDF

By Luke Ahearn

ISBN-10: 0240820770

ISBN-13: 9780240820774

The re-creation of 3D video game Textures: Create expert video game paintings utilizing Photoshop positive factors the main updated ideas that let you create your personal exact textures, shaders, and fabrics. Revised to take new know-how under consideration, it really is a terrific hands-on source for developing on-line worlds, simulations, web-based functions, and architectural visualization projects.

Continuing the sensible, no-nonsense method of its predecessors, the fourth version exhibits you ways to boost your electronic artwork talents with textures and shaders through exploring their interactions in unmarried gadgets or whole scenes. It includes multiplied insurance of shader nodes, and the better half website―www.lukeahearn.com/textures―has been up to date to incorporate video tutorials in addition to up to date pattern textures, shaders, fabrics, activities, brushes, and all the artwork from the book.

Written with the newbie and the pro in brain, this booklet presents a great stepping stone for artists of any point. It indicates aspiring artists the right way to create their very own video game textures. It additionally indicates technically orientated execs who fight with inventive facets of picture layout how you can create textures in a manner that they could relate to, whereas educating technically challenged artists tips to create their paintings in a manner that permits them to establish their paintings with a watch towards the real technical points of online game development.

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Several tools allow you to save in the DDS format using DXTC. Douglas H. Rogers, in the Developer Relations group at NVIDIA, develops Texture Tools that support DXTC and stores textures in the DDS format. 4 shows the NVIDIA DDS tools interface. This is an easy-toinstall plug-in that allows the exporting of the DDS file format from Photoshop. After you select “Save As” in Photoshop and select the DDS format, the NVIDIA tool activates. On the Texture Tools interface, you will see a lot of options available for the output format of the image and tools to view the choices you make.

Among the various options, the two you will be most concerned with are compression and the alpha channel. You can decide to compress an image a great deal (8:1) if you can get away with it visually, or use no compression if you want the highest possible quality. There is also a 3D preview window so that you can see various versions of the texture before you save the image to disk. 4 This is the NVIDIA DDS tools interface, an easy-to-install (and very useful) plug-in that allows you to export the DDS file format from Photoshop.

If you were doing an object where a very exact edge between opaque and clear is needed, DXT1 would work. The grate in the upper-left corner works using DXT1, but the window, which requires a much finer alpha channel, needs DXT5. The file sizes of the two window images are displayed below them. It may be hard to read in the printed version, but they are left 87 k and right 174 k. PSD Format (Photoshop/Production Format) PSD, as mentioned earlier, is the native file format for Photoshop and usually the production format of choice for game developers.

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3D Game Textures. Create Professional Game Art Using Photoshop by Luke Ahearn


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